Hello everyone.
Let’s assume I have a multiplayer architecture consisting of a gateway, auth server and game servers.
Now more than 5000 clients may want to establish a connection at the same time in order to have a game server assigned to them by the gateway/auth server.
The client will only gets an error saying that it cannot establish a connection, since with the Enet protocol no more than around 5000 connections can be established at the same time.
So how do you create a queue or tell the client to try to connect to another gateway?