GC_DevLog01_31-12-24
Hello everyone! I am developing a game and I’d like to share some stuff I’ve been working on.
Some basic info’
The name of the game is “Geodi Crush’d”, because there are geodes and you crush em’.
Genre: I’m not sure what genre it is, but the two most genre defining mechanics/things I can see are deck-building and grid-based, turn-based chaotic strategy.
Current development progress
I’ve been developing GC for around five months (that’s what my oldest back-up tells me) and I’ve only made code stuff, nothing visually interesting or cool.
Picture time!
Fancy, shiny deck builder (that I wasted most of my time on), featuring multiple categories of cards, as well as cards within cards (not shown on picture) (also includes deck saving and loading)!
Stylish, grid-based boulder moving action! (That blue floating box is a visual glitch, it’s actually the TouchScreenButton for that big menu button, and it’s still actually on top of that big menu button (why touch screen? Cause’ I’m working on a Chromebook that has a touchscreen functionality.))
Some context for the image above: The card with a yellow border is currently selected and the red tiles tell me possible places where to place it. The yellow tiles are start tiles, which means that if the card isn’t on board, it can move from those start-tiles in a “queen in chess” -like fashion. If it is on board, the red tiles are calculated from its current position on the grid.
Cool map maker I’m currently working on (a lot of Finnish buttons) (also, Dev only stuff, probably).
No additional context, because there are a lot of buttons (the green Godot logos).
As you can see, a lot of work-in-progress stuff everywhere, but do you know what else is work-in-progress? My skills, and the best way to learn is by doing stuff and asking people how to do stuff, so my question to you is what kinda’ stuff would you like to see in future devlogs?
Thanks for checking out my post (and also, happy new year)!