Get data from Resource without loading it?

Godot Version

4.3.stable

Question

Hi,
I have a system where I define my Character’s Actions by custom Resources. I need to send those Resources over the network, and for that I use the resource_path of the Resource.
Now let’s say my Character uses exported variables for those Action Resources: When the Character Node is initialized, it loads those Action Resources and creates Objects from them, right? When I receive a resource_path over the network from the opponent’s Character, and I want to read some data from the corresponding Action, I would have to load() this Resource by its resource_path. Assuming I receive such a path, and have to load the Resource every single frame, would I actually load it again every time or only the first time?
Alternatively, is there another way of reading data from a Resource when I only have its resource_path?

Resources are RefCounted, so as long as you keep a reference to it somewhere it will not be garbage collected, and subsequent loads will be very fast
If those resources are not very heavy, I would suggest creating an autoload cache node for accessing their content quickly.