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I use Godot 3.0.6 on Windows 10 64., I am creating a game similar to “Risk” or “Diplomay” or “Civillian 3”, you click on a territory of land to select it. I use a flood filled map of colors with each territory being a different color, I then use
get_pixel to get the color of where I clicked and compare it to data stored in a json file to get the right territory. Ok, now here is the problem,
get_pixel returns a color very similar to what is on the map but it is not exact. My game relies 100% on it being exact. The issue has been discussed and fixed for Godot 3.1 see the issue here Color picker wrong hex value · Issue #19652 · godotengine/godot · GitHub I know it works in 3.1 because I created a duplicate of my project and tried the duplicate in a nightly build of 3.1 and the issue is fixed, it works. But it is not been done for Godot 3.0.6 so what can I do or what should I do? What would you do it it were you?
I would work on other parts of the project until 3.1 gets its well deserved official release.
SIsilicon | 2018-12-25 05:28