Godot Version
Godot 4.5.1 (still haven’t upgraded to 4.6 D:
Question
I’m trying to get the position where a raycast collides with the ground/walls of my 3d game. I found target position but that’s relative to the raycast’s position. How’d I use global coordinates so I could summon something at that position?
func _ready() -> void:
print("I'm leaving this here for the memes")
Edit:
Target position isn’t even what I want! that’s just the tip of the raycast. So is there any way to get the position in world space where it collides with something?