Godot Version
4.2.2
Question
I’m making a project which should work on both Vulkan and OpenGL.
How can I detect in GDScript which one is currently being used?
There seems to be a RenderingDriver enum, but I can’t find a way to get it.
4.2.2
I’m making a project which should work on both Vulkan and OpenGL.
How can I detect in GDScript which one is currently being used?
There seems to be a RenderingDriver enum, but I can’t find a way to get it.
Interesting. Searching the docs only returns a single result - the name of the enum. No results for methods.
https://docs.godotengine.org/en/latest/search.html?q=RenderingDriver
Only thing I could find is in project settings under Rendering:
ProjectSettings.get_setting("rendering/rendering_device/driver.windows")
ProjectSettings.get_setting("rendering/gl_compatibility/driver.windows")
@wyattbiker has the best answer.
I will also add you can find the other settings strings in the project settings panel
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