Godot Version
4.4 dev 2
Question
I want to access the written code in a CodeEdit
before and after the caret separately. I do see the method get_text_for_symbol_lookup
in the CodeEdit
documentation, but it doesn’t seem to contain that special character 0xFFFF
when i print that text.
I am accessing the built in Godot Editor CodeEdit, but I have tried to achieve this within a normal scene and it didn’t work there either.
How can I accomplish this separated representation of the code in such a Node?