Godot Version
Godot 4.3
Question
I want to get the name of a node I have in the scene tree (which is another instanced scene) and store it in a variable for use elsewhere. Is there a way to get the name of a node in code. I am trying to do this because I have many of this instanced scene and I’ll need to delete specific instances that are named numerically. Really, I just need to know if there is a built in function to get the name of nodes.