Get the specific X and Y coordinates of the mouse

Godot Version

I’m using Godot 4.2.2 stable

Question

It’s pretty much in the question, I’m currently using:
var batX = bat.position.x var batY = bat.position.y

and it’s not working. How would I fix this?

Like a “get_global_mouse_position()”? This returns a vector in real time

any canvas item can call either the .get_global_mouse_position() or .get_local_mouse_position() to return the absolute or relative mouse position.