Godot Version
4.2.2
Question
I have a pause pop-up window.when this pop show,I call the get_tree().paused = true
to make game paused.
and this pop have a button to change scene to the start scene.
but after I call change_scene_to_file
,I call get_tree().paused = false
,but get_tree()
is NULL
Am I going about it the wrong way?