Godot Version
4.2.1
Question
How could I get all MeshInstance3D Nodes from a given scene when children run multiple levels deep? Normally, I would use a for loop to get all children, but I have mesh instances buried beneath other mesh instances, and making a multi-level for loop does not seem like the right move. What would be the best method for getting all the meshes in a non-recursive way, if at all possible?