getting an error when starting up a Server

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:bust_in_silhouette: Asked By Tentamens

I had everything working, but I corrupted my main scene and didn’t have a backup so I had to move all my backend code to another project, but since I did that I have been getting this error: E 0:00:00:0733 process_confirm_path: The RPC node checksum failed. Make sure to have the same methods on both nodes. Node path: Server but I have the node named the same, the script is named, the same the scene is named the same as well, what’s going on?

Make sure the server and client are the same versions of godot. I think that could cause your issue

You may also want to have a look at this post for help.

godot_dev_ | 2023-05-05 21:48