Godot Version
godot 4.3
Question
working on a fangame. I dont know how to get the hurtbox i have (from a series of YT tutorials) to affect the healthbar i have.
player code:
@onready var healthBar = $“camera pivot/Camera3D/healthBar”
@onready var LightBar = $“camera pivot/Camera3D/light”
@onready var StaminaBar = $“camera pivot/Camera3D/stamina”
func _ready() → void:
healthBar._init_health(Health)
LightBar._InitLight(light)
StaminaBar._InitStamina(stamina)
healthbar code:
var health = 0 : set = _set_health
func _init_health(_health):
health = _health
max_value = health
value = health
func _set_health(newHealth):
var prevHealth = health
health = min(max_value, newHealth)
value = health
hurtbox code:
extends Area3D
class_name Hurtbox
func _ready() → void:
connect(“area_entered”, self._on_area_entered)
collision_layer = 2
collision_mask = 2
func _on_area_entered(hitbox : Hitbox) → void:
### i don’t know if i should put anything here. it does print “collided” when a hitbox hits the hurtbox
print(“collided”)