Getting things to work on the Galaxy XR Headset

Godot Version

4.6

Hey all! My work has gotten the new Galaxy XR Headset and I wanted to get some VR stuff working on it, but I am having trouble just getting things to run. Its not a very good headset. The biggest trouble I am having right now is if i install a Godot project onto the headset and run it, I just get a blank grey screen. It seems like things don’t work right out of the box (with the OpenXR setup) but I am also not sure how to figure out how to fix it. Does anyone have any experience with this headset? Or any tips on how to troublehoot VR?