Godot Version
Godot 4.3
Question
When importing .glb (or .gltf) based assets or models, I regualrly find myself adding stuff like collision shapes then saving as a new packed scene.
This very quickly becomes quite tedious. Is there a way to “batch process” any of this?
Just batch-creating new inherited scenes that save under the same name (or with a suffix) would be a huge time-saver. Is there anything like this?
What are other ways to deal with bigger amounts of imported models/assets etc?