GLB workflow / batch processing?

Godot Version

Godot 4.3

Question

When importing .glb (or .gltf) based assets or models, I regualrly find myself adding stuff like collision shapes then saving as a new packed scene.

This very quickly becomes quite tedious. Is there a way to “batch process” any of this?
Just batch-creating new inherited scenes that save under the same name (or with a suffix) would be a huge time-saver. Is there anything like this?

What are other ways to deal with bigger amounts of imported models/assets etc?