Godot version latest
Question
Glider animation in godot
Hey guys,
I wanna create simple glider animation I have inported glider mesh.
My goal is to fly glider in defined path So im using pathfollow3d.
Only problem is while taking turns My glider roll is not smooth or realistic It rolls too as if it trying to stunt tilt one side often times I want simple smooth rolling when taking turn
What properties or method i need to fix that problem ?