Godot Version
4.5, but more intensive in 4.6
Question
Does anyone knows why I these horrible light spots shows up all over the place when moving the camera? And any proper way to prevent it?
From what I found out:
- This seems to be related to the glow as it only happens when it is enabled.
- Tonemapping doesn’t help either.
It still happens even with no lights (only environment) - When glow is enabled, it seems any walls will give this weird effect.
The strangest thing is, is that it only happens when the arms mesh is visible. Which has a metallic value of 0.7.
The wall material doesn’t seem to matter. It happens when specular is at 0 and at 1. Or roughness at 0 or 1.
So… high metallic materials bugs the lights if glow is enabled?