Did you manage to solve this issue? I have the exact same problem (just less often than you). I assume what is happening is that in the shader calculations some pixels get very high color values that cause the glow effect to kick in. But I can’t find anything in the shader.
Thanks for your answer. Glad to see that you figured it out. I managed to also replicate the bright spots by setting the fade on decals to 0. Maybe you could open an issue on the Godot GitHub. Weirdly enough, I don’t have a decal in my scene, yet I still have bright spots pop up from time to time. Maybe it’s the fading on a shader or something.