Godot Version
4.7
Question
NVM – Solved with one line of code: to_chunk.get_child(0).create_trimesh_collision()
I’m attempting to create a dynamic chunk loading system, and everything is working except for the fact that my player is falling through the floor.
Here’s the area that triggers the load:
The printed result of a recursive search of the loaded chunk’s children from their container node:
And the children it’s supposed to have:
Search results are failing me on this one.


