GLTFDocument.generate_scene is stripping the StaticBody3D from my -col .glb files

Godot Version

4.7

Question

NVM – Solved with one line of code: to_chunk.get_child(0).create_trimesh_collision()

I’m attempting to create a dynamic chunk loading system, and everything is working except for the fact that my player is falling through the floor.

Here’s the area that triggers the load:

The printed result of a recursive search of the loaded chunk’s children from their container node:

And the children it’s supposed to have:

Search results are failing me on this one.