Gododt IDE Steam/Epic Listing - GeforceNOW

GFN now supplies local storage tiers.
Any chance to have Godot IDE become available in Steam such to allow developers to use GFN as their work environment?

Godot is available on steam

I meant that Godot would enable itself for GFN :
Opt in to GeForce NOW on Steam - NVIDIA GeForce NOW Developer Portal

Ah. I think Godot projects quickly become larger than traditional save files, which is the main storage capacity of steam’s cloud gaming, unless Godot supplies their own mass storage, or GFN is permitted to sell storage.

I’ll be honest I thought GFN was Nvidia’s launcher, not a cloud gaming platform. Storage rent-seeking is already rampant, I don’t think game development meshes well with “developing on the cloud”. It would be the most expensive performance use case (outside of LLM generators), require large storage, low latency, and platform variant issues will be harder to track down or account for running in some server’s VM.

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At present GFN is rolling out titles with “Install to Play” at 200, 500, and 1TB tiers for disk persistency. With a plugin attached for GIT/SVN on the IDE to then forward on the project state to an off-site destination it’s a pretty economic alternative to trying to build a new development system in the current market. Especially if subscriptions with the 5080 series is already active for non GoDot titles and web based accessibility to be able to dev from nearly any device.

How to play games on GeForce NOW ? | NVIDIA

I don’t see a reason for this given that Godot is so lightweight and can run on literally anything.

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Yeah and there already is web editors and android. We see plenty of help topics from android users making game on-device.

If you’re renting a high end machine to make a game on Godot maybe your target market isn’t going to rent machines to play your game. Just seems like a bad deal, especially in the Godot ecosystem. I suppose there isn’t legally anything stopping Nvidia from adding it on their own accord though, MIT license and all.

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The more I read through this small thread the more it feels like an advertisement.

I could be wrong, maybe I’m just misinterpreting OP

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Typical remote desktops/dev environs wouldn’t have the graphics capabilities for gamedev. GFN does, so it’s a pretty interesting idea, IMO. I just took my 10-year-old laptop on a trip thinking I could develop on it. It worked barely, but playtesting was not good. If I could have streamed from GFN I think that would have been pretty awesome. Although, if git & source control isn’t accessible it’d be a showstopper.

Maybe Shadow PC or something similar be a solution ?

Thanks, hadn’t heard of Shadow PC. Though, it seems very expensive compared to GFN.

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No referral link etc, were provided so I would have no kickback to a platform with millions of users already around the globe. I’m looking to assist others on my art team to develop while only needing a phone that supports Samsung DeX, Android 17 Desktop mode, or some very old equipment lying around, with an application to a platform (GFN) that does the heavy lifting for them than having them purchase more RAM in this market, be economical and usable for other purposes than just the development of the title, nor to me to build that solution for them.

The web editor would be nice but doesn’t support all the features sought, nor does the other store fronts with the wide variety of hardware. With GFN’s pricing it just makes it easier to get access to the rental of a machine with 5080 comparable hardware and perform the work with some of the best hardware a workstation could have on the remote end, or any other platform. The main purpose to specifically stating GFN is the relatively low bar of getting onto the platform.

This can be an opt-in by GoDot from either Steam, or the Epic Game Store, or both to enable more people to be able to use the platform with far more disparate local hardware options for development rather than locked to specific renderer pipelines because they have an underperforming piece of kit.