Godot 3.5.2 Crash on Mac OS when opening project started on windows

Godot Version

3.5.2

Question

Godot 3.5.2 Crash on Mac OS when opening project started on windows.
Also, i saw that the folders don’t exist in library/applicationsupport.
I don’t know if the issue comes from a wrong installation or the project because i can create new project without crashing godot.
Thank you!

I solved the issues.
I founded godot data in application support and i deleted editor files and same thing for cache. I didn’t find the location of thoses files the first time because there are several folder named library in mac os ( one for user, one for computer…)
Also, once i did that, i created a new project and saved it before using project imported from windows.

After that Godot closed one more time but not instantly, i tried to reopen and saved a scene and it worked…

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