Godot 4.3 + blender + Linux Mint

Godot Version

4.3

Question

Godot 4.3 and Blender 4.1 workings perfects on Windows 11. However, I would like to install Godot on my children’s laptops which run Linux Mint + Blender 3.0.1.

  1. Godot does not recognize the blender executable even when I manually specify it.
  2. I noticed that when blender startup it print a warning about a color profile not being setup in the first 2 lines.
  3. I created a script to skip those first 2 lines such the when you do blender --version it prints the version in the first line. This hack seems to solve the issue to make Godot detect blender.

However, when I try to import any kind of blender model into Godot, even the basic default cube without any modifications, makes Godot freeze. CPU usage shows 1%, and Godot shows that it is “busy” importing the model, but nothing happens for hours and I have to kill Godot to be able to exit this state.

Any advice?

1 Like

Blender 3.0.1 is too old. If you go on the official website, www.blender.org , you can download the linux version of Blender 4.2 . After that, I suggest you to export in gltf format.

2 Likes

As stated blender 3.0 is old, as most Debian based packages will be. Not sure how you installed Godot; maybe you should install the flathub version of Blender and Godot.

It is the latest version of the Linux Mint Software center. I have a Blender 4.1 flatpak was well, but since that runs in a contained environment, godot cannot access it.

  1. I tried the Godot from the Software center (still on version 3!)
  2. I tried the Godot from the flatpak (also running in a contained environment which cannot access any version of Blender)
  3. I tried the Godot from the Steam store (this version can access my entire file system)

Godot prompts:

Blender 3.0+ is required to import ‘.blend’ files. Please provide a valid path to a Blender executable.

So I assumed 3.0.1 would be compatible, unless the setup message of Godot itself is misleading?

1 Like

flatpaks runs in contained environments. They cannot “see” each other.

I think you are doomed. Either you use another 3D Modeling program, change the operating system, use Steam, or wait patiently till a new version of Linux Mint is released. If you choose to change OS (which you probably won’t) then try out Debian! I am currently using it and I’m very satisfied.

How does your Debian setup work? Did you install all the deb files directly?

Are you opening the same blender files from 4.1 in 3.0? I’ve noticed a incompatibility between files saved from later versions.