Godot 4.4 - How do I show the graphics API on a Mac Mini M1?

Godot Version

4.4

Question

How do I show the graphics API on a Mac Mini M1? I am using the latest Mac OS Sequioa, I noticed in the non final release of 4.4 I think it just indicated the graphics API its using in the output, I noticed in Compatibility it would use opengl 3.3, but I mean it indicates this anyway when creating a new project, for Forward+ on the non stable versions of 4.4 it had Metal indicated in the output when starting, but in the latest stable version it does not. I know this may not seem like a big deal, just I like to know what graphics API I am using for various reasons. I tried to run it with command Godot.app/Contents/MacOS/Godot --verbose but still nothing display in output about the graphics API being used and as for the settings I have gone through all of them and can’t find anything specific to enable this. Was this indication of what Graphics API removed in 4.4 overall? How do I enable it if its still there?

Do you mean the info it prints in the Output tab? As far as I can tell it’s not been removed (I’m on Linux) and I’ve not seen an option to disable it. It may not show the first time you open a project, but after running it once it shows.

If you want to get the current graphics API your app is using you can use RenderingServer.get_current_rendering_driver_name()

I knew the solution would be obvious and simple lol. I ain’t used Godot in a while and as soon as I run the game it showed up. Thanks.