Godot Version
4.4
Question
How do I show the graphics API on a Mac Mini M1? I am using the latest Mac OS Sequioa, I noticed in the non final release of 4.4 I think it just indicated the graphics API its using in the output, I noticed in Compatibility it would use opengl 3.3, but I mean it indicates this anyway when creating a new project, for Forward+ on the non stable versions of 4.4 it had Metal indicated in the output when starting, but in the latest stable version it does not. I know this may not seem like a big deal, just I like to know what graphics API I am using for various reasons. I tried to run it with command Godot.app/Contents/MacOS/Godot --verbose but still nothing display in output about the graphics API being used and as for the settings I have gone through all of them and can’t find anything specific to enable this. Was this indication of what Graphics API removed in 4.4 overall? How do I enable it if its still there?