Godot Version
4.5
Question
Hello! Im working on a small project in godot 4.5. Im trying to get a simple fresnel effect going using the fresnel node, but unlike 4.4.1 which i used earlier, i cant seem to get any effect from it in 4.5. In the picture attached i created the fresnel material and added it to a mesh instance3D in the shape of a sphere in both versions side by side. The main difference i can see is that the albedo node no longer seem to exist, instead being replaced by color, but the alpha should still work the same unless ive missed something huge. Im not sure if this is a bug, or if theyve changed how these things work. Any insight would be much appreciated, thanks!
