Godot Version
4.6.3
Question
I’m building a pure 2D game for Windows only on Godot 4.6.3 and have two questions:
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Across NVIDIA, AMD and Intel GPUs, can D3D12 fix common Vulkan problems such as Device Lost, crashes and texture flickering?
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Does D3D12 deliver better hardware compatibility for ordinary consumer laptops?
Cross-platform builds are unnecessary for this project. My main goal is to reduce crashes and visual glitches for players. Anyone with shipped 2D game experience is welcome to share the pros and cons of both backends.