That’s wild! It’s mindblowing how you came up with all of these ideas!
Thank you! Sometimes I draw inspiration from Shadertoy, but most of the time I try to combine different basic elements (rotation, fractal Brownian motion, mirroring, trigonometric functions) and play around with parameter settings. Occasionally, something usable comes out of these experiments.
This is pretty cool. Is there some randomness to this effect? I am trying to see how it’s done.
Thanks! The entire effect is driven solely by sinusoidal oscillation along the x-axis, which sets the color of the respective horizontal line. However, it should be easy to add some pseudo-random element to it.
Can you use 2D shaders in 3D games? Of course! In the game I’m working on, I’ve already added two – an animated hexagon grid as a “screensaver” on a computer screen and the current time on an alarm clock next to the bed. And there will be more.

Thanks for the extensive list! I’ll surely watch these.
Would you mind adding my shader tutorial to the list as well?
Here’s an Introduction To Godot Shaders (demonstrated on a dark mode + contrast shader)
And a detailed tutorial for water distortion shader.
Thanks!
Thank you! This playlist contains only my tutorials. Maybe I’ll create a new one later.
Oh, my bad! I didn’t notice that. 63 tutorial all by yourself is an AMAZING feat! Thanks a lot!