Godot Android - Filesystem Question

How do you add stuff from the filesystem into your scene without dragging it.

I have no idea.
Why is dragging an issue? Your question is kinda vague and hard to respond to correctly due to the lack of information.

Unless you hook up a mouse or something to your cellphone, i dont know if thats even possible,
if you saw someone on a tutorial do it, then that would be where to learn it from, if not, i highly doubt it would work well.

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I have a mouse and keyboard setup via Bluetooth. The thing is I keep looking it up and apparently there is a limitation in Android that doesn’t allow you to drag and drop files. I can drag and move scenes, nodes and everything. I can’t move files from the filesystem into the scene though. It won’t grab due to the apparent limitation. I was wondering if you can so how add things into a scene without dragging it in from the filesystem. Everything else seems to work normally.

hmm… well depending on your setup usually you can configure files from the filesystem from the node bar, e.g. animated sprites, etc.
If you dont mind me asking; Is there any particular reason you are using the android build? I had no idea it even existed.

I have a ton of spare time when I am at work. I just don’t have internet all the time. When following tutorials I will sometimes need to download assets and can not download them. On my phone since it uses 5g I always have internet. It seems like I will just have to download the assets on my phone and transfer them to my laptop. That seems like the way to go from now on. Would have been nice just to do it in one spot but it is definitely doable. Is the node bar when you press ctrl - a? I can’t see the actual assets in there.

I meant moreso the inspector, i have no idea if it exists on the android build though.

I believe it is a one for one of the most recent build. It seems to be that. The inspector is there. If you were to bring it up it would look like the desktop version. I just wish there was a way to add assets to a scene other than by dragging files from the filesystem. Thanks for the replies.

Well you can right click on a file in the editor and select open on file system. Then you can add files using just the file system. Then in Godot you can drag the files from the file explorer (the one in Godot) into your scene to do the auto generated node.