Godot version 4.3, Android SDK API 33, I tried to select permissions on the export page, but it didn’t work
Try with Os.request_permision() Use it at the beginning of the game
I already took care of it. When I was remote debugging, I selected Network Minimal transfer, causing DirAccess to not open the folder correctly. At that time, I misjudged that I did not have read and write permission, but the folder did not exist.