Godot.Array not found in C# script

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:bust_in_silhouette: Asked By Scipion

I am working on a little 2D fighting game and one of the playable character need to retrieve the list of character who are in an area 2D, so i made a signal to send to him that list.
But when i write this function : public void ShootDetection(Godot.Array bodiesList)
at compil i have this error : Le nom de type ou d’espace de noms ‘Array’ n’existe pas dans l’espace de noms ‘Godot’

i don’t understand how to clean this.

if you need more informations just ask

:bust_in_silhouette: Reply From: Scipion

I found the problem, Godot’s Array are not on Godot.Array like it’s say in the doc but on Godot.Collections.Array