Godot CollisionShape2D error

Godot Version

4.3

Question

I am creating a mario game and trying to increase the size of my Collision in code
When working on powerups in my game i encountered an error, when i go from small to big mario, the size of the player changes (obviously) but the CollisionShape2D does not and mario gets stuck in the floor of the game. Is there a way to change node size in mario game without doing calculus level math cuz im 10

Node Setup: (player.tcsn)
Player >
Animated Sprite 2d
sfx_jump
collisionshape2d

Any help would be appreciated!

What you’re doing to change the player size?