Godot Version
4.5.1
Question
So.
I can build Godot 4.5.1 with “double” precision:
scons platform=windows tools=yes module_mono_enabled=yes mono_glue=no precision=double arch=x86_64
But Im looking to add my OWN code to “addons”. Subsequently I got “Godot-cpp”. And have tried building it with:
scons platform=windows precision=double target=template_release arch=x86_64
But I get:
Cannot do a precision=double build using ‘gdextension\extension_api.json’ which was generated by Godot built with precision=single
How do I generate “godot-cpp” from the source, with double precision enabled?
Please forgive me if this info is available in the documentation, i DID try to find it ![]()