Godot version 4.3
Hey, I’m trying to make a 3d game with a low poly human character. I made the character in blender, and it seems to have imported correctly as a blend file and I have the correct settings for blend files. (or at least I think I do) The problem comes in when I try to make a change to the character in blender, save the blender changes, and go back to Godot. Godot tries to reimport the model and then crashes. I have been trying to solve this for a while now with no luck. I don’t know if it has to do with me using a Mac to make this game or not, but I hope someone can help me.