Godot crashes when painting tiles

Godot Version

Godot v4.7.1 rc1

Question

Whenever I’m painting tiles, especially if I’m doing it in quick succession, Godot freezes, my entire laptop goes pitch black for less than a second, and then everything returns to normal, except Godot crashes. Tried searching this up and got no solutions. Thoughts?

Are you running out of RAM? how many tiles are you painting?

Doesn’t seem like it. One at a time.

Oh wait, there seems to have been a spike in my GPU though.

You are using a release candidate version. Does it happen in the stable 4.7 version too?

Either way you should open an issue in the issue tracker if there isn’t one opened already about the problem.

Yup. I’ll look into the issue tracker, cheers.