Godot crashs everytime i tired to open a project

Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
OpenGL API 3.3.0 Core Profile Context 23.19.10.04.240321 - Compatibility - Using Device: ATI Technologies Inc. - AMD Ras

Editing project: C:/Users/HP/Documents/new-
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org

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CrashHandlerException: Program crashed with signal 11
Engine version: Godot Engine v4.3.stable.official (77dcf97d82cbfe4e4615475fa52ca03da645dbd8)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable
[6] error(-1): no debug info in PE/COFF executable
– END OF BACKTRACE –

this masages appirs everytime when i tire to open a project in godot . how can i fix this??

I think (and I am not certain) that signal 11 is a segment violation. You are trying to access memory not assigned to you.

Are you using shaders? If so go to the godot folder in both your project and Godot app and empty all files in your shader cache.

C:\Users{USER_NAME}\AppData\Roaming\Godot\shader_cache
{PROJECT_PATH}.godot\shader_cache\

This might help. Again I am not certain about this but worth a try.

Which gpu you’re using?