Godot Deathmatch FPS Break the Battle Formation has arrived itch.io

webside:https://j435.itch.io/break-the-battle-formation

Hello,The game has once again released a snew version-0.5,which may be my last version. I will further research and optimize the project,and also add a new zombie mode.

And I tried adding controller Input,Looks perfect:

Finally, the games is free and open source.Thank you for downloading it.I am looking forward to everyone’s replay.

5 Likes

First off, congratulations on making something that’s already playable and fun :slight_smile:

I tried free-for-all and team, on Office, Snow Basin and Blood Strike.

My thoughts:

  • Movement is very slow, which also makes targets easy to hit. Maybe consider making characters overall faster?
    • Run only works in the straight forward direction, which may be realistic, but feels kind of awkward in a game. Maybe I just have to get used to it.
    • Why is jumping disabled when running?
    • Very floaty jumps, consider making them quicker for a more controllable feel.
    • Is movement speed affected by selected weapon? If not, there doesn’t seem to be much reason to prefer lighter weapons.
  • From what I could tell trying a few maps, there are only a few spawn points, which encourages camping. You could consider making spawn points inaccessible once a player leaves, or simply having more points, so it’s harder to know where a player will spawn.
  • Health is quite low / damage is quite high, meaning that the player sometimes will die before even turning to see who’s firing at them (especially in free-for-all). This is okay against a sniper rifle, but with most close-quarters guns it might be good to lower their damage / make the player(s) more durable. This also determines how long you want exchanges between player to be: high damage = over in a heartbeat, lower damage = more time dueling.
  • Showing “first kill” on every kill seems unnecessary - you could just show “double kill” on two kills, and so on.
  • Having red / blue teams on a blue map (Blood Strike) gives an unfair advantage to team blue, who are harder to spot. Consider making the level another color.
1 Like

Thank you for playing my game, and I also appreciate your willingness to write so many game suggestions for me. I have seen your feedback. Indeed, there may be many unreasonable and need to be modified aspects in this game. Initially, I only focused on creating features without considering the gaming experience too much… I’m sorry, but this 0.5 version may also be my last version so far, and I may not have the opportunity to update or modify it in the next year.. Because I still have my studies to complete.

In any case you have a fun foundation to build on with this. :slight_smile:
I hope you get some time to polish it a little, you clearly already put real effort into it.

Hey man, your game actually WORKS! That’s more than I can say about my project. Congrats.