Godot Version
4.3
Question
`I’m developing a multiplayer game for mobile and when testing my pc randomly stopped being able to send udp broadcasts that I use for sending the IP of the lobby being hosted to other devices. The thing is this works perfectly on my laptop and on my phone, but on my pc it stopped working for some reason. I’ve tried disabling the firewall but even then it doesn’t work.
Another detail is that if I have 2 instances of the game on my pc it shows the created lobby so it is receiving the packets when it is on the same pc but not with other devices.
It also can receive UDP packets from another device and can connect to the lobby which is weird.
I really don’t know how to fix this`