|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
I’m not a a low level programmer, I mostly dabble in scripting languages so I don’t have a great grasp on how one would go about porting an engine (such as Godot) to an older console. Would anyone care to explain the feasability? I find the potential for developing games in Godot for the dreamcast (or other retro consoles) to be pretty interesting and I haven’t seen any theoretical discussions about it. I’m guessing I’m not the only one interested in this topic!
why a dead console?(it’s dead right?)
PS: researching here show that are games still being developed…
tiernich | 2016-04-03 18:41
If by dead you mean not commercially supported, then yes! However, there is a community of hobbyists who still develop games for it for fun. In fact, the last game released on the dreamcast was around 2 months ago . So it really isn’t dead, at least to a niche community of dedicated fans.
ugly_cat | 2016-04-03 18:48
I suppose it would be easier to write new engine from scracht than port quiet modern engine to ancient console
Daniel Lewan | 2016-04-08 19:13