Godot Version
Godot Engine v4.7.stable.official
Question
While trying to use Godot for the first time, I’ve come across this distracting UI shake that happens from the middle to the bottom. Does anyone know how to fix it?
This is not normal. What is your operating system and its version? Does this happen with other programs, too?
No, as far as I’m aware it only happens in Godot. My OS is a standard Windows 11 Version 23H2 (OS Build 22631.6199)
i think it might just be visual
Weird thing is that the computer’s own recording straight up didn’t capture this, there was no jitter even though I had seen it in person! it only happens in Godot.
Do you use any DPI- / UI scaling in Windows? Or are you on 100%? Does it happen on other DPI settings, too?
Do you use vulkan or d3d12 as the render device? Is this related:
I am in 200% and in the DPI setting: System the jitter stops. I use vulkan.
Try to use d3d12, maybe that will stop the jitter. Try a different DPI scale.
Just to pinpoint the issue.
Well, after messing around a little more in the settings it seems that if I toggle fullscreen (without taskbar and such) that the jitter stops as well. This is not ideal, but it is A solution. Also, I tried differing scales and the jitter persists.
Recent updates have made some changes to the UI-theme. Could be that some bug has snuck in? Try switching themes to classic. Probably wont do anything but just takes a minute to try.
Unfortunately changing to classic doesn’t fix this jitter issue.
You are using the default windows task bar, right? No window manager, nothing?