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Hi, I was wondering if there was something similar to GameMaker Studios’ surfaces.
Basically, I want a node (for example, blood) to be fly out from an object, and come to a halt. Then be drawn on the surface, delete the blood instance, but the surface still has the sprite on it (but it can’t be moved or manipulated - it’s just drawn once and stays there).
In GM:S surfaces were really easy to implement and efficient.