When you start to see UI tree grow like this, its a good indication that parts can be converted to drop-in components.
The scripting interface and GDExtension, and the constant work on GDScript driving the whole engine. You can build complete games, even add to the engine without needing to rebuild it completely.
And itās easy to useā¦
Cheers !
This aspect is dead in Godot 4.x (I canāt remember exactly which x killed it) for Windows.
The engine now requires at a minimum Windows 10.
Oh rly. Thatās sad. I remember I started on an ancient 32 bit windows 7 laptop and thatās how I found Godot. It was the only thing that ran. Shame that it requires newer specs. But to be able to do more with the engine those sacrifices have to be made. And I mean nowadays windows 10 is minimum for 99.99% of systems
I have a Linux machine that runs on worse specs than my Win7 machine but since I can run the latest Ubuntu, I can run the latest Godot. There are some physical limitations however (particles run like I mailed them).
As to why it was done, the answer is in one of the release notes and I canāt remember specifically but iirc it was some api/libraries they wanted to use that are non-existent in older Win OSās.
Yeah, get with the times I guess.
I put together a higher end machine with modern board and graphics card and put Win 10 on it.
Godot definitely runs nicer on there and I even (directed by the documentation) compiled the engine.
Strange how I still prefer the win 7 experience.
(Although I am using the new machine to learn a bit about Blender).
My worry is that this path forward that includes discarding of old OSās opens the flood gates and Godot drowns in the waters of new-tech (similar to some recent criticism of modern game development abandoning all but high spec machines).
Hope not.
I suspect it has more to do with Win 7 reaching end of life on January 14th, 2020. Microsoft stopped supporting it, so why should Godot? Windows 10 reached end of life last year on October 14th. So support for Windows 10 may disappear at some point as well.
However, if you want to make a win 7 supported game, Godot 3.6.2 still exists and is still supported.
So Godot should stop development entirely and not receive any new updates and improvements from now on just so we can develop for an OS that came out 17 years ago? Iām not sure I understand the logic here to be honest.
Godot 3 still exists for that purpose, and while I agree with the fact that most big game companies these days only really care about pretty visuals, and barely give a damn about optimization, simply being stuck in the past is the exact opposite. We should not be aiming for that either.
I mostly agree with that. But I do like the fact that 3.6.2 is still around, because there are people in poorer countries who can still use Godot to make games and learn how to program, and I think thatās awesome.
Yeah no obviously not. Itās more just a bit sad to see something cool go even if itās necessary.
Yes, because the extremes are the only option.