Godot Version
4.6
Question
I’m doing a major refactor/restructure of my smallish project and I’m struggling against an absolutely infuriating issue. I want to check I’m not missing something obvious before I make a feature request on the Github, especially as I’m quite new to Godot.
Issue: When I move a file to a different folder in Godot’s file system, unlike OS file explorers, you are moved to that folder. There doesn’t seem to be a way to stop this. I’d also add:
Bug?: When force-navigating between filesystem folders after moving a file, the ‘go to previous folder/file’ button usually doesn’t remember the previous position, so you have to manually click through your folder tree to where you were.
The combo of these problems is probably tripling the time my restructuring is taking. Am I missing something? I want to add a feature request to the github for an Options screen setting to disable this post-move navigation, but as a newbie I want to check first.