Godot Version
4.4
Question
for some reason. in the scene it shows the hand model to the right. but the mesh that godot converted is to the left
full scene :
4.4
for some reason. in the scene it shows the hand model to the right. but the mesh that godot converted is to the left
full scene :
and i cant use the full scene or godot gives me an error that gltf isnt supported
Looks like it’s just Rotated, what is the error message you recieve? What do you do to get the error?
not rotated. message error : gltf isnt supported- but for some reason? it fixed itself.
nvm wrong model
but like. as the mesh has no bones. the skeleton3d auto detects. meaning it turns wrong side
weird right?