Godot imports mesh and inverts it

Godot Version

4.4

Question

for some reason. in the scene it shows the hand model to the right. but the mesh that godot converted is to the left

full scene :

mesh instance :

and i cant use the full scene or godot gives me an error that gltf isnt supported

Looks like it’s just Rotated, what is the error message you recieve? What do you do to get the error?

not rotated. message error : gltf isnt supported- but for some reason? it fixed itself.

nvm wrong model

but like. as the mesh has no bones. the skeleton3d auto detects. meaning it turns wrong side

look at this. scene is on a node- right side. mesh? left side

weird right?