Godot Jolt. What is cpeapier for detection on collision: Area3D or Collision Point

Godot Version

4.4

Question

Subj. Need to detect if rigid body is on floor or not. Currently using Area3D (legacy). Documentation says that its very expensive. So I’m thinking right now what is cheaper to use? Area3D or Collision Point Detection? Any ideas and info?

Without even looking I’d assume a point detection would be better.
Double check the documents. If Collision Point Detection is for a single point, that is far faster than any area collision, as it merely checks a single point versus areas or volumes.