Godot Keeps Crashing in 3D view

Godot Version

v4.2.1.stable.official [b09f793f5]

Question

Godot works fine in 2D and Script view, but as soon as I switch to 3D, it crashes.

Computer specs:

CPU: Intel(R) Core™ i5-1035G4 CPU @ 1.10GHz 1.50 GHz

RAM: 8.00 GB (7.60 GB usable)

Console output:

ERROR: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST

at: (drivers/vulkan/vulkan_context.cpp:2536)

ERROR: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST

at: (drivers/vulkan/vulkan_context.cpp:2536)

ERROR: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST

at: (drivers/vulkan/vulkan_context.cpp:2536)

Try updating your iGPU drivers.

If that does not work then your iGPU may not support the Vulkan version Godot uses. Try changing it to Compatibility mode when creating a project or change it in the editor in the top-right corner where it says Forward+ or Mobile

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