Godot Version
4.4
Im trying to make lan multiplayer system but join is not working idk why what im missing. My setup for testing > phone1(hotspot is on) phone2(connected). phone1 → hosting
Phone2 → one label is listing all ips and i tried all of them but not join
*I turn on every network/internet/location permission when exporting
class_name EnetConnectionManager
extends PanelContainer
signal Server_created
signal Server_joined
@warning_ignore("unused_signal")
@export var hostip: LineEdit
@export var hostport: LineEdit
var peer = ENetMultiplayerPeer.new()
func _on_join_pressed() -> void:
peer.create_client(hostip.text,int(hostport.text))
multiplayer.multiplayer_peer = peer
func _on_host_pressed() -> void:
peer.create_server(int(hostport.text))
multiplayer.multiplayer_peer = peer
Server_created.emit()
-------
extends Node
@onready var world: World = $World
func _on_connection_manager_hosting() -> void:
world.spawn_player(1)
multiplayer.peer_connected.connect(
func(pid) -> void:
world.spawn_player(pid)
)
/Not complete code/