Hi everyone! I built an MCP server that connects AI assistants (Claude, Cursor, Windsurf, etc.) directly to the Godot 4 editor via WebSocket.
What it does
Your AI assistant can control the Godot editor in real-time — creating scenes, writing scripts, simulating input, taking screenshots, and even play-testing your game automatically.
162 tools across 23 categories, including:
Scene & Node management — create, edit, duplicate, reparent nodes with full undo/redo
Script creation & editing — AI writes and attaches GDScript directly
Input simulation — keyboard, mouse, action sequences with recording/replay
Runtime analysis — inspect the running game tree, tweak properties live, capture frames
3D scene building — mesh instances, PBR materials, lighting, cameras
Animation & AnimationTree — state machines, blend trees, keyframes
AI builds a complete Reversi game from a single prompt:
AI builds a 3D third-person character controller, one-shot:
How it works
A Godot editor plugin communicates with a Node.js MCP server over WebSocket. Any MCP-compatible AI client connects to the server and gets access to all 162 tools. Full undo/redo, auto-reconnect, smart type parsing (Vector2, Color, etc.).
Requirements: Godot 4.4+, Node.js 18+, any MCP-compatible AI client
Pricing
$5 one-time (lifetime updates for v1.x). No subscription.
Looking for feedback
~200 people have downloaded it so far. I’d love to hear:
What features would make this more useful for your workflow?
What’s your biggest pain point when using AI for Godot development?
Thanks for your work on the free MCP server — more options in the ecosystem is great for everyone.
That said, Godot MCP Pro currently offers 163 tools across categories like animation trees, 3D physics, navigation, particles, audio, testing, and more. Many users have switched from other MCP solutions (both free and paid) and shared positive feedback in our Discord community.
If anyone’s curious about the differences, I’d encourage them to try both and decide what fits their workflow best. You’re also welcome to drop by our Discord and ask users directly about their experience.
We don’t all hate it. But it is unclear how many people from here are going to use it. But by looking at the people who have clicked their respective links, people are interested in it. BluRed just got unlucky.
I do think it’s funny that most people don’t know what MCP (Model Context Protocol) is, so they miss these posts - or at least the hate seems to.
It was a poor presentation, based on the (false) promise that you can build a game without any knowledge.
All previous MCP posts to this point were more realistic about it. This one here is borderline. IMHO as it has a price tag attached it’s more an advertisement.
MCP is interesting, but consumes a lot of token. Especially if it’s not build with sparsity in mind.
I’d be curious to know how much of this plugin is vibe coded itself.
Nah, I’m an ancient developer (35 years continuous professional software dev experience), and I’m cool with it, for code management and problem solving, AI coding tools are magic!
Hey have you ever got stuck, thinking “why doesn’t this connect” or “I can’t get multiplayer working”, or even “why is the player going backwards?” You can get instant magic answers that get you unstuck, and back to the creative work of building a great fun game! What’s wrong with that?
Can vouch for using A.I tools for occasional debugging or using it as a search engine to find something in the docs, videos, other forums etc.
I just wouldn’t use it for anything more than that though. Tried that for making a mechanic, and safe to say it could not implement it properly. Maybe that was due to my own prompting but it’s always better to use and exercise your own brain.