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every time i try to use an outline shader or make an outline mesh for some shapes, the lines aren’t touching and it seems to instead be copying the faces and splitting them apart. how do i fix this?
Maybe you could share the shader code and a reader may be able to help.
Ertain | 2022-03-14 23:27
it’s part of the create outline mesh option that’s built in to godot, no shaders are used for the outlines at all
noterena | 2022-03-14 23:54
It looks like this built_in draws outline based on NORMALs of the mesh, which would be more suitable option for high-poly mesh. Just go to godot shaders com and get yourself generic 3d outline shader
Inces | 2022-03-15 13:47