Godot (Re)Importing Assets then Crashes

Godot Version

4.3

Question

I have been working on my game for about 9 months and recently I have encountered a problem that causes the whole godot client to crash when I attempt to open my project.

When I open my project it acts normal as its loading, but after the files have been loaded then in the center of the screen there is a loading bar that says “(Re)Importing Assets”. The bar starts progressing while showing all the file names below it as it is progressing. The bar gets to about %90 and then freezes and then the whole editor disappears.

I have been trying to find something on this and I have found a few people with these similar problems but none of the answers were very helpful. I tried deleting the imported folder in .godot which apparently fixed it for most people but it hasn’t for me unfortunately.

I can’t remember ever messing with the files and assets in my project outside of the editor and if I did and I forgot somehow, I don’t know how to fix that.

Would appreciate any suggestions.

Thanks!

I saw crashes related to .glb files and .fbx files import but without the project files will be hard to help, can be anything. Make a backup of you project and start deleting the assets and open the project until don’t crash anymore, after that you can create a minimal project to open a bug report on Godot github with the problematic asset or you can test with Godot 4.4 dev 4 to see if your problem was already solved, make a backup of you project and download the new version here.