I was working today and suddenly ran into issues trying to move a node’s children to its parent because it was the wrong type. I looked into remote and saw nodes I had removed before to restructure them still running code. Even with all references to the script I removed from the scenes gone it still runs _ready(). Any method I should try or should I go to git issues?
I tried reinstalling, restarting, and deleting app data. Would prefer to not have to recreate the scene. Pretty sure it’s not the addon, the CinematicPhantom is mine and i structured those nodes that way myself. But the Cinematic Phantom is still appearing and running its script even though it is not referenced anymore in the local scene tree.
If you disable the plugin and remove all plugin nodes, how can any plugin code still be running? It’s either your code or the plugin cleanup bug. In the case of latter you should report it to plugin devs.