Hello, really glad to find this wonderful community of an awesome tool.
So I’m trying out Godot, I’m familiar with basic programming principles (not GDScript) and I got myself familiar with how Godot structures the game with its nodes to scenes trees etc.
Since I want to give Godot a really good shot and see if I’m able to learn it and make something fun, I want to build a road map of what I need to learn to go step by step before going to advance stuff of what I want to build in the end.
So yeah, I would appreciate the Godot veterans if you could layout a understandable road map of what should I learn with Godot and move from there.
I got the familiarity with the editor itself out of the way, and gdscript will come along the way, like I know what variables are, loops, functions etc. Like in the end I want to make a 3d game which has all sorts of obstacles like lighting, physics to some extent, vehicle driving. Its a bit overwhelming when I think about everything in one basket to learn so I want to go in small steps.
How should I approach learning all of this?
- Input
- Movement
- Signals
- etc.
Do I learn how to move a simple cube in all directions then learn how to apply gravity to it and go from there?
Stuff like third person camera controllers are too advanced I don’t know the math behind it yet, where do I learn things like that besides finding a tutorial and blatantly copying the steps?