Godot separed edges/borders on my model

Godot Version

4.3.1 stable

Question

I made a 3d model for my game, it looks good on Blender, but it is weird when I’m exporting it to Godot, Godot kills my model and separates the borders…

Very hard to see what’s happening here. Show a picture from Blender of how it is supposed to look like, and maybe upload the model.

https://1drv.ms/u/c/615ebde0f05a1831/Ee_bvxraXb9PpFTacodbYcIBFk5P-KSJBakuaRuv4HWHEA

This is the model there’s nothing wrong on it for blender but when it gets imported to Godot has separed edges

I imported your OBJ in both Blender and Godot (4.4.1) and don’t see any problems. Sorry, I can’t help here. Maybe you need to provide more details.

In any case, Godot doesn’t “separate edges/borders”. What you probably see are imperfections due to (lack of) floating point precision. But those usually happen much more prominently when you have vertices on edges, and I don’t see that in this 3D model.

Ugh? How do I change “lack of floating point precision” in my game which uses mobile rendering





There’s space between the edges in my model, I configured a new scene with high contrast…

The blender model is good for Blender btw